Battle Axe (personal project)
Battle Axe 3d model, 3ds studio max, 10/27/23
For this model I use 3ds studio max to make a basic cube which I then used the edit poly modifier to make into the blade of the axe. I mainly used the extrude and chamfer features of edit poly to make the blade. I think the whole pieces turned out really well, but I think the blade is definitely the best part. I am really proud about how it turned out.
For this model I use 3ds studio max to make a basic cube which I then used the edit poly modifier to make into the blade of the axe. I mainly used the extrude and chamfer features of edit poly to make the blade. I think the whole pieces turned out really well, but I think the blade is definitely the best part. I am really proud about how it turned out.
Tank
Tank, 3ds studio max, 10/27/23
I really like this piece because of how simple yet effective it is. It has a very low poly count and yet I still think it is one of best models I've made so far. To create this model I first started off with a single box and used an edit poly modifier to make it. I used a bunch of deferent features from the edit poly to make it, but the man ones I used where bevel, extrude, chamfer, and just simple movement.
I really like this piece because of how simple yet effective it is. It has a very low poly count and yet I still think it is one of best models I've made so far. To create this model I first started off with a single box and used an edit poly modifier to make it. I used a bunch of deferent features from the edit poly to make it, but the man ones I used where bevel, extrude, chamfer, and just simple movement.
Chess Pawn
Chess Pawn/ 3ds studio max/10/27/23
I am really proud of this model especially the render I made with it. I made this pawn by making a spline of half of a regular pawn, and then I used the lathe modifier to make it 3d. But I do feel the feel reason I like this model is because of the render. To make the render I just used the pawn model resting on top of a plane with a hardwood floor texture as well as a simple light to cast shadows.
I am really proud of this model especially the render I made with it. I made this pawn by making a spline of half of a regular pawn, and then I used the lathe modifier to make it 3d. But I do feel the feel reason I like this model is because of the render. To make the render I just used the pawn model resting on top of a plane with a hardwood floor texture as well as a simple light to cast shadows.
Spaceship
Spaceship / 3ds studio max/ 10/27/23
To make this model I simply used a box with an edit poly modifier to make it more detailed. That's part of the reason I like it, I just like how detailed it is without being a mess. However my favorite part of the hands down has to the cockpit. I like this part just because of how it shaped, and I just like it in general.
To make this model I simply used a box with an edit poly modifier to make it more detailed. That's part of the reason I like it, I just like how detailed it is without being a mess. However my favorite part of the hands down has to the cockpit. I like this part just because of how it shaped, and I just like it in general.